Results for “AssetBundle”
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API reference
- AssetBundleclass
collection of resources used by the application. services.AssetBundle AssetBundle Asset Bundle class services
- AssetBundleImageProviderclass
subclass of ImageProvider that knows about AssetBundles. painting.AssetBundleImageProvider AssetBundleImageProvider Asset Bundle Image Provider class painting
- AssetBundleImageKeyclass
image obtained by an AssetImage or ExactAssetImage. painting.AssetBundleImageKey AssetBundleImageKey Asset Bundle Image Key class painting
- AssetBundleImageKey.newconstructor
Creates the key for an AssetImage or AssetBundleImageProvider. painting.AssetBundleImageKey.AssetBundleImageKey.new AssetBundleImageKey new Asset Bundle Image Key.new constructor painting
- AssetBundle.newconstructor
services.AssetBundle.AssetBundle.new AssetBundle new Asset Bundle.new constructor services
- AssetBundleImageProvider.newconstructor
provide const constructors so that they can be used in const expressions. painting.AssetBundleImageProvider.AssetBundleImageProvider.new AssetBundleImageProvider new Asset Bundle Image Provider.new constructor painting
- NetworkAssetBundleclass
AssetBundle that loads resources over the network. services.NetworkAssetBundle NetworkAssetBundle Network Asset Bundle class services
- ExactAssetImageclass
Fetches an image from an AssetBundle, associating it with the given scale. painting.ExactAssetImage ExactAssetImage Exact Asset Image class painting
- PlatformAssetBundleclass
AssetBundle that loads resources using platform messages. services.PlatformAssetBundle PlatformAssetBundle Platform Asset Bundle class services
- CachingAssetBundleclass
AssetBundle that permanently caches string and structured resources that have been fetched. services.CachingAssetBundle CachingAssetBundle Caching Asset Bundle class services
- AssetImageclass
Fetches an image from an AssetBundle, having determined the exact image to use based on the context. painting.AssetImage AssetImage Asset Image class painting
Version changes
- Stop generating AssetManifest.json3.19.0breaking
effectively contains a list of assets. Application code can read it using the `AssetBundle` API to determine what assets are available at runtime. ### Reading asset manifest from
- Adding ImageProvider.loadBuffer3.3.0breaking
ui.ImmutableBuffer`. * `ui.ImmutableBuffer` can now be created directly from an asset key. * The `AssetBundle` classes can now load an `ui.ImmutableBuffer`. * The `PaintingBinding` now has a method called `instantiateImageCodecFromBuffer