Results for “AnimatedIcon”
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Version changes
- Fixes an issue that can cause crashes when rendering animated PNG images.3.44.3bugfix
Fixes an issue that can cause crashes when rendering animated PNG images.
- Fixes a potential integer overflow that can happen when handling some animated PNG files.3.41.9bugfix
Fixes a potential integer overflow that can happen when handling some animated PNG files.
- - Fixes AnimatedOpacity affecting blended color overlay render3.16.5bugfix
- Fixes AnimatedOpacity affecting blended color overlay render
- - App crashes on latest versions when AnimatedContainer / Container height is set to 0 and throws uncaught exception3.3.3bugfix
- App crashes on latest versions when AnimatedContainer / Container height is set to 0 and throws uncaught exception
- - Rendering artifacts from ImagedFiltered/ColorFiltered in animated views3.0.4bugfix
- Rendering artifacts from ImagedFiltered/ColorFiltered in animated views
- Add `clipBehavior` parameter to `AnimatedCrossFade`3.47.0new-feature
Add `clipBehavior` parameter to `AnimatedCrossFade` (Framework, by @ishaquehassan).
- Fix AnimatedList.separated assert when removing last item mid-removal…3.47.0bugfix
Fix AnimatedList.separated assert when removing last item mid-removal… (Framework, by @mbcorona).
- Check for overflow when computing the pixel buffer size for an animated PNG frame3.47.0improvement
Check for overflow when computing the pixel buffer size for an animated PNG frame (Other changes, by @jason-simmons).
- Fix a potential buffer overflow in the animated PNG decoder when parsing malformed fdAT chunks3.47.0bugfix
Fix a potential buffer overflow in the animated PNG decoder when parsing malformed fdAT chunks (Other changes, by @jason-simmons).
- Make sure that an AnimatedSwitcher doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedSwitcher doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedContainer doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedContainer doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedPositionedDirectional doesn't crash in 0x0 …3.44.0bugfix
Make sure that an AnimatedPositionedDirectional doesn't crash in 0x0 … (Framework, by @ahmedsameha1).
- Make sure that an AnimatedRotation doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedRotation doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedAlign doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedAlign doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedPadding doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedPadding doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- feat: add onEnd to AnimatedCrossFade3.44.0new-feature
feat: add onEnd to AnimatedCrossFade (Framework, by @rkishan516).
- Make sure that an AnimatedScale doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedScale doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedSlide doesn't crash in 0x0 environment3.44.0bugfix
Make sure that an AnimatedSlide doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- [CP-beta]Check for overflow when computing the pixel buffer size for an animated PNG frame3.44.0improvement
[CP-beta]Check for overflow when computing the pixel buffer size for an animated PNG frame (Other changes, by @flutteractionsbot).
- Fix(AnimatedScrollView): exclude outgoing items in removeAllItems3.41.0bugfix
Fix(AnimatedScrollView): exclude outgoing items in removeAllItems (Framework, by @kazbeksultanov).
- Make sure that an AnimatedList doesn't crash in 0x0 environment3.41.0bugfix
Make sure that an AnimatedList doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedCrossFade does not crash in 0x0 environment3.41.0bugfix
Make sure that an AnimatedCrossFade does not crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedGrid doesn't crash in 0x0 environment3.41.0bugfix
Make sure that an AnimatedGrid doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).
- Make sure that an AnimatedSize doesn't crash in 0x0 environment3.41.0bugfix
Make sure that an AnimatedSize doesn't crash in 0x0 environment (Framework, by @ahmedsameha1).