add playground to test SDF primitive rendering under transforms
add playground to test SDF primitive rendering under transforms (Other changes, by @flar).
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3679 changes · page 4 of 92
add playground to test SDF primitive rendering under transforms (Other changes, by @flar).
Add more guidelines for code review bot (Other changes, by @chunhtai).
Add ability to pass flags to `et run` (Other changes, by @camsim99).
Add await mechanism to setClipboard in android_semantics_integration test (Other changes, by @chunhtai).
Made the MIT matcher not greedy and added a boost file matcher (Other changes, by @gaaclarke).
Made MetalSDF a printed name when sdf's are enabled. (Other changes, by @gaaclarke).
Add pr filter for waiting for response label in a11y pr triage (Other changes, by @chunhtai).
Enable SPM for GoogleMobileAds (Other changes, by @okorohelijah).
Implement square-like round superellipses with circular corners in the SDF uber shader (Other changes, by @walley892).
Adds debugging information to compiled metal shaders (Other changes, by @gaaclarke).
Enable `var_with_no_type_annotation` lint. (Other changes, by @kallentu).
Adds integration test for the FLTEnableSDFs flag for iOS (Other changes, by @gaaclarke).
[ Skill ] Adds a "Flutter PR Failure Collector" skill (Other changes, by @bkonyi).
Added my name to AUTHORS (Other changes, by @MohamedRisaldarTA).
Adds ability to turn off sdfs with paint. (Other changes, by @gaaclarke).
Update DisplayList rendering unittests for new SufaceProvider API and to be able to test Impeller (Other changes, by @flar).
Add logging to figure out jvm crashes for `hot_mode_tests` (Other changes, by @gmackall).
[triage] Add Flutter GPU as a triage team (Other changes, by @bdero).
[Flutter GPU] Allow customizing the vertex layout on a RenderPipeline (Other changes, by @bdero).
Removes SDF option for macOS (always enabled) (Other changes, by @gaaclarke).
Add 'cp: review' label to the manual cherrypick process (Other changes, by @loic-sharma).
[Flutter GPU] Allow allocating multi-mip textures and overwriting specific (mip, slice) levels (Other changes, by @bdero).
Update the list of binaries in the code signing verification test to include new Dart snapshots (Other changes, by @jason-simmons).
adds linux impeller hello world integration test (Other changes, by @gaaclarke).
Add primitive shadows to rendering benchmark (Other changes, by @flar).
[Impeller] Add golden harness support to the renderer test layer (Other changes, by @bdero).
[Flutter GPU] Add explicit draw counts (Other changes, by @bdero).
Add a tag to the Linux platform properties in .ci.yaml that specifies x64 CPUs (Other changes, by @jason-simmons).
[Flutter GPU] Add explicit draw counts (reland) (Other changes, by @bdero).
[Impeller] Add block-compressed texture format support (BC, ETC2, ASTC) (Other changes, by @bdero).
[Flutter GPU] Add r32Float and remove Apple-only XR pixel formats (Other changes, by @bdero).
add sdf golden variants for OpenGL (Other changes, by @walley892).
Add vector_math to Framework triage (Other changes, by @stuartmorgan-g).
[Impeller] Allow attaching specific texture mip levels and slices (Other changes, by @bdero).
[Flutter GPU] Add block-compressed texture format support (BC, ETC2, ASTC LDR) (Other changes, by @bdero).
Adds macro for fragment shaders to support flutter <= 3.44 (Other changes, by @gaaclarke).
Add android_hardware_smoke_test integration tests (Other changes, by @andywolff).
Add new file patterns for team-web labeler (Other changes, by @mdebbar).
[Impeller] Reland: Allow attaching specific texture mip levels and slices (Other changes, by @bdero).
Add a skill for flake analysis (Other changes, by @gmackall).