In Flutter an `Intent` is an object that's typically bound to a keyboard key combination using the `Shortcuts` widget. An `Intent` can be bound to an `Action`, which can update the application's state or perform other operations. In the course of using this API, we identified several drawbacks in the design, so we have updated the Actions API to make it easier to use and understand.
Original behavior
The original Actions API design was oriented towards invoking actions from widgets, and having those actions act in the context of the widget. Teams have been using actions, and found several limitations in that design that needed to be addressed:
New behavior
Here are the changes made to address the above problems:
- Who is affected
- Applications and packages relying on the previous behaviour or signature. Code that uses Intent, Shortcuts, Action and related APIs.
- Practical impact
- Behaviour or API differences that can break builds or change runtime behaviour.
- What action should I take?
- Follow the official migration guide below, update affected call sites, run `dart fix --apply` where a fix is available, then run your tests.
Before and after (from the official guide)
| 1 | class MyWidget extends StatelessWidget { | |
| 2 | // ... | |
| 3 | @override | |
| 4 | Widget build(BuildContext context) { | |
| 5 | return Shortcuts( | |
| 6 | shortcuts: <LogicalKeySet, Intent> { | |
| 7 | − | LogicalKeySet(LogicalKeyboardKey.enter): Intent(ActivateAction.key), |
| 8 | }, | |
| 9 | child: Actions( | |
| 10 | − | actions: <LocalKey, ActionFactory>{ |
| 11 | − | Activate.key: () => ActivateAction(), |
| 12 | }, | |
| 13 | child: Container(), | |
| 14 | ) | |
| 15 | ); | |
| 16 | } | |
| 17 | } |
| 1 | class MyWidget extends StatelessWidget { | |
| 2 | // ... | |
| 3 | @override | |
| 4 | Widget build(BuildContext context) { | |
| 5 | return Shortcuts( | |
| 6 | shortcuts: <LogicalKeySet, Intent> { | |
| 7 | + | LogicalKeySet(LogicalKeyboardKey.enter): ActivateIntent, |
| 8 | }, | |
| 9 | child: Actions( | |
| 10 | + | actions: <Type, Action<Intent>>{ |
| 11 | + | ActivateIntent: ActivateAction(), |
| 12 | }, | |
| 13 | child: Container(), | |
| 14 | ) | |
| 15 | ); | |
| 16 | } | |
| 17 | } |
Raw before / after
class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): Intent(ActivateAction.key),
},
child: Actions(
actions: <LocalKey, ActionFactory>{
Activate.key: () => ActivateAction(),
},
child: Container(),
)
);
}
}class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): ActivateIntent,
},
child: Actions(
actions: <Type, Action<Intent>>{
ActivateIntent: ActivateAction(),
},
child: Container(),
)
);
}
}Official migration guide (excerpt, © The Flutter Authors, CC BY 3.0)
Significant changes area required to update existing code to the new API.
Actions mapping for pre-defined actions
To update the action maps in the Actions widget for
predefined actions in Flutter, like ActivateAction
and SelectAction, do the following:
- Update the argument type of the
actionsargument - Use an instance of a specific
Intentclass in theShortcutsmapping, rather than anIntent(TheAction.key)instance.
Code before migration:
class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): Intent(ActivateAction.key),
},
child: Actions(
actions: <LocalKey, ActionFactory>{
Activate.key: () => ActivateAction(),
},
child: Container(),
)
);
}
}Code after migration:
class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): ActivateIntent,
},
child: Actions(
actions: <Type, Action<Intent>>{
ActivateIntent: ActivateAction(),
},
child: Container(),
)
);
}
}Custom actions
To migrate your custom actions, eliminate the LocalKeys
you've defined, and replace them with Intent subclasses,
as well as changing the type of the argument to the actions
argument of the Actions widget.
Code before migration:
class MyAction extends Action {
MyAction() : super(key);
/// The [LocalKey] that uniquely identifies this action to an [Intent].
static const LocalKey key = ValueKey<Type>(RequestFocusAction);
@override
void invoke(FocusNode node, MyIntent intent) {
// ...
}
}
class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): Intent(MyAction.key),
},
child: Actions(
actions: <LocalKey, ActionFactory>{
MyAction.key: () => MyAction(),
},
child: Container(),
)
);
}
}Code after migration:
// You may need to create new Intent subclasses if you used
// a bare LocalKey before.
class MyIntent extends Intent {
const MyIntent();
}
class MyAction extends Action<MyIntent> {
@override
Object invoke(MyIntent intent) {
// ...
}
}
class MyWidget extends StatelessWidget {
// ...
@override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <LogicalKeySet, Intent> {
LogicalKeySet(LogicalKeyboardKey.enter): MyIntent,
},
child: Actions(
actions: <Type, Action<Intent>>{
MyIntent: MyAction(),
},
child: Container(),
)
);
}
}Custom Actions and Intents with arguments
To update actions that use intent arguments or hold state,
you need to modify the arguments to the invoke method.
In the example below, the code keeps the value of the
argument in the intent as part of the action instance.
This is because in the old design there is a new instance
of the action created each time it's executed,
and the resulting action could be kept by the
[ActionDispatcher][] to record the state.
In the example of post migration code below,
the new MyAction returns the state as the result
of calling invoke, since a new instance isn't created
for each invocation. This state is returned to the caller of
Actions.invoke, or ActionDispatcher.invokeAction,
depending on how the action is invoked.
Code before migration:
class MyIntent extends Intent {
const MyIntent({this.argument});
final int argument;
}
class MyAction extends Action {
MyAction() : super(key);
/// The [LocalKey] that uniquely identifies this action to an [Intent].
static const LocalKey key = ValueKey<Type>(RequestFocusAction);
int state;
@override
void invoke(FocusNode node, MyIntent intent) {
// ...
state = intent.argument;
}
}Code after migration:
class MyIntent extends Intent {
const MyIntent({this.argument});
final int argument;
}
class MyAction extends Action<MyIntent> {
@override
int invoke(Intent intent) {
// ...
return intent.argument;
}
}AI_PROVIDER (for example to openai-compatible with a local Ollama or LM Studio endpoint) to enable grounded explanations. Everything else on this page works without an AI provider.Listed in the official breaking-changes index (docs.flutter.dev/release/breaking-changes).
An official announcement or migration guide documents an intended behaviour or API change. A verified source change (git diff) shows code changed but does not by itself prove a public API is breaking. AI interpretations are labelled and never used to classify a change.
- Official migration guide
- Action
- ActionDispatcher
- Actions
- Intent
- Shortcuts
- Issue 53276
- Revise Action API
- Make Action.enabled be isEnabled(Intent intent) instead
- Source commit
- b3045439b7c0
- Source last updated
- Oct 21, 2026
- Last synchronized
- Oct 21, 2026
- Publication status
- published
Publication history
- Oct 21, 2026, 8:31 PM: new → published (ingestion) — Backed by an official breaking-change/migration guide.
AI_PROVIDER (for example to openai-compatible with a local Ollama or LM Studio endpoint) to enable grounded explanations. Everything else on this page works without an AI provider.